The IntelliMedia Group is a part of the Center for Educational Informatics at North Carolina State University. IntelliMedia combines automated reasoning and human language technologies with game technologies and new media, to design and investigate high-impact adaptive learning environments.
Duration: Summer 2019 - Present
Role: Digital Artist Graduate Assistant
Tools: Maya, Substance Painter, ZBrush, Unity, Photoshop, Illustrator, After Effects, GitLab, Sourcetree
I came in with basic knowledge on the workflow of creating 3d models, and have gained so much experience in other areas of game design such as character, environment design, and motion graphics work. I have learned so much on high-poly to low-poly modeling, modular building, and trim sheets. Below is just some of the work that I have done with the IntelliMedia Group.
I worked on the following two characters named Sulu and Kim for the EcoJournys game. I sculpted the high poly mesh in ZBrush, then baked the details onto the low poly model and painted in Substance Painter. I did touch-ups in Photoshop and these are the final characters in Maya.
Here you can view more of the Sulu model:
These are buildings that I updated based on old ones. These buildings all share common materials and use the same trim sheet. I took the old buildings and did a breakdown of what materials each building had and what can be shared.
Then I began thinking of how I might lay out the textures on a single trim sheet.
Since the goal was to keep textures to one image. One of the members of the Art Team created a vertex color tool in Unity to make further color shade changes. I painted the buildings in Maya and created gradients by adjusting the hue of the color. The vertex color tool could only take the 6 main colors and swap them out for the correct texture.
Below you can check out the buildings in Sketchfab. These don't display the color shade changes.
Here are the final pictures of the buildings with the color remapping in Unity.